selected work
Recon
Translating operational intelligence into a field-ready human interface

Our Role
The Context
Recon was shaped around the challenge of making dense operational information feel immediately legible. The design language balances rugged utility with a more refined interface rhythm, creating a system that feels technical without becoming visually overloaded.
Clarity Across Fast-Moving Information
The interface work began by reducing scattered inputs into a small set of readable states. Each screen was treated as a decision surface, with hierarchy, density, and contrast tuned so critical information could be understood quickly without flattening the nuance of the system.
Clarity Across Fast-Moving Information
The interface work began by reducing scattered inputs into a small set of readable states. Each screen was treated as a decision surface, with hierarchy, density, and contrast tuned so critical information could be understood quickly without flattening the nuance of the system.
Clarity Across Fast-Moving Information
The interface work began by reducing scattered inputs into a small set of readable states. Each screen was treated as a decision surface, with hierarchy, density, and contrast tuned so critical information could be understood quickly without flattening the nuance of the system.
A System That Feels Technical, Not Complicated
The visual language keeps the product grounded in precision while avoiding the heavy-handed cues common to tactical interfaces. Surfaces, labels, and image treatments are restrained so the system can support high-density content without feeling noisy or performative.
A System That Feels Technical, Not Complicated
The visual language keeps the product grounded in precision while avoiding the heavy-handed cues common to tactical interfaces. Surfaces, labels, and image treatments are restrained so the system can support high-density content without feeling noisy or performative.
A System That Feels Technical, Not Complicated
The visual language keeps the product grounded in precision while avoiding the heavy-handed cues common to tactical interfaces. Surfaces, labels, and image treatments are restrained so the system can support high-density content without feeling noisy or performative.


Designed for Orientation and Trust
Recon’s strongest moments come from making the next action feel obvious. The project uses repetition, contrast, and quiet affordances to help users build trust in the system, moving from observation to interpretation without unnecessary friction.
Designed for Orientation and Trust
Recon’s strongest moments come from making the next action feel obvious. The project uses repetition, contrast, and quiet affordances to help users build trust in the system, moving from observation to interpretation without unnecessary friction.
Designed for Orientation and Trust
Recon’s strongest moments come from making the next action feel obvious. The project uses repetition, contrast, and quiet affordances to help users build trust in the system, moving from observation to interpretation without unnecessary friction.
Connect to Content
Add layers or components to swipe between.

Separating the Signal from the Noise
Each visual was treated as its own moment in the story so the sequence can breathe. The goal is to let the image carry the read, with short text breaks clarifying the design intent between each step.
Separating the Signal from the Noise
Each visual was treated as its own moment in the story so the sequence can breathe. The goal is to let the image carry the read, with short text breaks clarifying the design intent between each step.
Separating the Signal from the Noise
Each visual was treated as its own moment in the story so the sequence can breathe. The goal is to let the image carry the read, with short text breaks clarifying the design intent between each step.
The Impact
Interface states
18
Interface states
18
Prototype rounds
6
Prototype rounds
6
Image studies
7
Image studies
7
The Impact

Work With Us
If you’re looking to collaborate on a project, develop innovative human-machine interfaces, or bring a concept to life—let’s talk.
Join the Team
If you thrive on solving complex problems, designing at the intersection of hardware and software, and pushing boundaries—email us.
Office
3435 Cesar Chavez St,
San Francisco
Let’s Build the Future Together
© 2025 Card79. All rights reserved.
Terms of service
Privacy Policy

Work With Us
If you’re looking to collaborate on a project, develop innovative human-machine interfaces, or bring a concept to life—let’s talk.
Join the Team
If you thrive on solving complex problems, designing at the intersection of hardware and software, and pushing boundaries—email us.
Office
3435 Cesar Chavez St,
San Francisco
Let’s Build the Future Together
© 2025 Card79. All rights reserved.
Terms of service
Privacy Policy

Work With Us
If you’re looking to collaborate on a project, develop innovative human-machine interfaces, or bring a concept to life—let’s talk.
Join the Team
If you thrive on solving complex problems, designing at the intersection of hardware and software, and pushing boundaries—email us.
Office
3435 Cesar Chavez St,
San Francisco
Let’s Build the Future Together
© 2025 Card79. All rights reserved.
Terms of service
Privacy Policy